2019.0924 王新仁報告

報告者:王新仁

報告PPT:

文獻題目: Artificial intelligence bot for live voice improvisation

文獻作者:Tomomi Adachi (JP),Marcello Lussana (IT),Andreas Dzialocha (DE)

文獻來源:https://calls.ars.electronica.art/prix2019/prixwinner/33994/

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2019.0924 劉學致報告

報告者:劉學致

報告PPT:Mother’s Hand Taste (Son-mat)

文獻題目:

文獻作者:Jiwon Woo (KR)

文獻來源:https://calls.ars.electronica.art/prix2019/prixwinner/31613/

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2019.0924 孟昕报告

報告者:孟昕

報告PPT:

文獻題目: Labor

文獻作者:Paul Vanouse (US)

文獻來源:https://calls.ars.electronica.art/prix2019/prixwinner/33175/

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2019.0924 趙立報告

報告者:趙立
報告PPT:

文獻題目:Muted Situation #22: Muted Tchaikovsky’s 5th

文獻作者:Samson Young (HK)
文獻來源:The Winners Of 2019 Prix Ars Electronica/Samson Young’s Website
文獻摘要:Stage a performance of the entirety of Flora Sinfonie Orchester performing Tchaikovsky’s 5th Symphony in its entirety ,without projecting the musical notes. Ensemble-ship, phrasing, engagement of the bodies and all other factors pertaining to the performative intent of the work must be preserved as far as possible, but the musical notes are not to be heard. Suppress the consciously sound-producing constituent of the performance. As a result other sounds will be revealed, including but not limited to inhale of the singers, the sound that their bodies produce, and the rattling of the music scores.

 

 

 

 

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2019.0920 XN Hsu

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2019.0103 何宜庭報告

報告者:何宜庭
報告PPT:https://1drv.ms/p/s!AovNDdLvj_mgi0-DtSp7gchOCcyE

文獻題目:Printable Hydroponics: Digital Fabrication of Ecological Systems
文獻作者: Yuichiro Takeuchi Sony Computer Science Laboratories Inc.
文獻來源:2018 ACM International Conference on Interactive Surfaces and Spaces Demo
https://dl.acm.org/citation.cfm?doid=3279778.3279929
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2019.0103 盛宜楠報告

報告者:盛宜楠
報告PPT:ZoeMatrope

文獻題目:ZoeMatrope: A System for Physical Material Design
文獻作者:Leo Miyashita(University of Tokyo) Kota Ishihara(PKSHA Technology Inc. ) Yoshihiro Watanabe(University of Tokyo) Masatoshi Ishikawa(University of Tokyo)
文獻來源:SIGGRAPH 2016 Emerging Technologies

文獻摘要:

Realistic materials have recently begun to be rendered in computer graphics. The realistic presentation of materials is essential for confirming color and gloss of a product in rapid prototyping and internet shopping. In addition, it enhances various immersive experiences in art, media, and augmented reality.

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2019.0103 林金童 報告

報告者:林金童
報告PPT:真人身體接觸式量測

文獻題目:真人身體接觸式量測
Measuring Contact With Real Human Bodies
文獻作者:Dinesh K. Pai
文獻來源:Siggraph 2018
文獻摘要:Simulating how the human body deforms in contact with clothing, wearables, and other objects is of central importance to many fields.  However, the tissue material properties needed to accurately simulate real human bodies had been sorely lacking.  We showed that these mechanical properties can be directly measured using a novel hand-held device.  We have developed a complete pipeline for measurement, modelling, parameter estimation, and simulation using the finite element method.  Our unique data may be used to create personalized models of an individual human or of a population. Consequently, our methods may have many potential applications in apparel design, e-commerce, computer animation, and medicine.

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2019.0103 李恩鋅報告

報告者:李恩鋅
報告PPT: PPT

文獻名稱:Gum-gum shooting: inducing a sense of arm elongation via forearm skin-stretch and the change in the center of gravity

文獻作者:Shunki Yamashita、Ryota Ishida 、Arihide Takahashi、Hsueh-Han Wu、Hironori Mitake 、 Shoichi Hasegawa   (Tokyo Institute of Technology)
文獻來源:   2018ACM

文獻摘要:Many people sometimes imagine if they can wield superhuman abilities like that appear in games and animation. Among these abilities, we focused particularly on representing the experience of arm stretching beyond the limits of the human body.  繼續閱讀

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2018.0103 吳柏瑤報告

報告者:吳柏瑤
報告PPT20190103書報討論_吳柏瑤

論文名稱Robotype: Studies of Kinetic Typography by Robot Display for Expressing Letters, Time and Movement
論文作者Yuichiro Katsumoto ( Smart Systems Institute National University of Singapore )
論文來源:2018 ACM SIGGRAPH Art Gallery
( NTHU ACM Library – SIGGRAPH Art Gallery)
Katsumoto, Y. (2018). Robotype: studies of kinetic typography by robot display for expressing letters, time and movement. Leonardo51(4), 386-393.
論文連結創作者網站artpapersgallery2018-Robotype

論文摘要

Humans use letters, which are two-dimensional static symbols, for communication. Writing these letters requires body movement as well as spending a certain amount of time; therefore, it can be demonstrated that a letter is a trajectory of movement and time. Based on this notion, the author conducted studies regarding multidimensional kinetic typography, primarily using robots to display a letter and visualize its time and movement simultaneously. This paper describes the project background and design of the three types of robotic displays that were developed and discusses possible expressions using robotic displays.

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2019.0103 孫佳興報告

報告者:孫佳興
報告PPT:Real-time Visual Feedback for Golf Training Using Virtual Shadow

文獻名稱:

Real-time Visual Feedback for Golf Training Using Virtual Shadow

文獻作者:Atsuki Ikeda     Dong-Hyun Hwang       Hideki Koike
文獻來源:2018 ACM International Conference on Interactive Surfaces and Spaces

文獻摘要:In this work, we propose a golf training system using real-time visual feedback. The system projects the virtual shadow of the user on the ground in front of the user; this shadow provides feedback to the user without form collapse. Additionally, an expert’s contour is overlaid on the virtual shadow of the user to make them aware of the difference between their form and that of the expert. In this system, the user can receive feedback with a fixed face orientation according to the actual golf swing; such feedback cannot be realized in systems projecting feedbacks on a wall. Moreover, by imitating the shadows already used in conventional golf training, the cost of adaptation to this training system can be reduced.

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2018.1220 李恩鋅報告

報告者:李恩鋅
報告PPT: PPT

文獻名稱:Distorted Reality:Augmented 3D Photogrammetry Over Holoens?

文獻作者:Denis Vlieghe, Austin Lee and Wayne Chung
文獻來源:TEI 2017    ACM

文獻摘要:Our work explores the vision of integrating 3d data collected through photogrammetry into the source of the information in a physical space leveraging Mixed Reality (MR) interface platform. 繼續閱讀

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2018.1220 盛宜楠報告

報告者:盛宜楠
報告PPT:Week12-Presentation

文獻題目:Understanding People’s Interaction with Neural Sci-Art
文獻作者:Manuela Garretón (Pontificia Universidad Católica de Chile) Karina Hyland (Pontificia Universidad Católica de Chile)Denis Parra(Pontificia Universidad Católica de Chile)
文獻來源:IEEE VIS Arts 2017

文獻摘要:Recent studies in cognitive neuroscience have discovered a complex neural network that activates when not performing a task. Every time the mind wanders and an inner conversation takes place, a series of brain regions work together to achieve some very important mental processes. 繼續閱讀

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2018.1220 吳柏瑤報告

報告者:吳柏瑤
報告PPT20181220書報討論_吳柏瑤

論文名稱
Deep Wear: a case study of collaborative design between Human and Artificial Intelligence

論文作者
Natsumi Kato, Hiroyuki Osone, Daitetsu Sato, Naoya Muramatsu, Yoichi Ochiai
University of Tsukuba

論文來源
Arts Exhibition – ACM TEI Arts Track 2018
Kato, N., Osone, H., Sato, D., Muramatsu, N., & Ochiai, Y. (2018, March). DeepWear: a Case Study of Collaborative Design between Human and Artificial Intelligence. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 529-536). ACM.

論文連結官方網站論文載點

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2018.1220 孫佳興報告

報告者:孫佳興
報告PPT:结构主义与后重力艺术
文獻題目:Advanced Constructivism and Postgravity Art: Theoretical and Philosophical Implications

文獻作者:Mojca Puncer
文獻來源:The MIT PressJournals  Volume 51 | Issue 5 | October 2018 
文獻摘要:  This article discusses art’s potential in outer space through a dialogue between European and Russian avant-garde traditions, and the postgravity art project by Dragan Živadinov, Dunja Zupančič and Miha Turšič. They enact a 50-year theater performance, Noordung:: 1995–2045, with the help of high tech, Suprematism and Constructivism. The performance is based on five replays every 10 years with the same actors and on technological substitutes of the deceased. The project has several topical theoretical implications. The author explores its key philosophical aspects and presents new potentialities for a systemic cognitive model for image and space conceptual transformations within the context of contemporary art and aesthetics.

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