2021.10.19 田子平報告

Topic: Reverse Pass-through VR (ACM SIGGRAPH – Emerging Technology)

PPT: 2021.10.19 ACM SIGGRAPH – Emerging Technology

Author: Nathan MatsudaFacebook Reality Labs

Abstract: We introduce reverse pass-through VR, wherein a three-dimensional view of the wearer’s eyes is presented to multiple outside viewers in a perspective-correct manner, with a prototype headset containing a world-facing light field display. This approach, in conjunction with existing video (forward) pass-through technology, enables more seamless interactions between people with and without headsets in social or professional contexts. Reverse pass-through VR ties together research in social telepresence and copresence, autostereoscopic displays, and facial capture to enable natural eye contact and other important non-verbal cues in a wider range of interaction scenarios.

Keywords: reverse pass-through, light field displays, virtual reality

Link:

https://s2021.siggraph.org/presentation/?id=gensub_158&sess=sess203
https://dl.acm.org/doi/fullHtml/10.1145/3450550.3465338#BibPLXBIB0003

 

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