Interactive Impossible Objects: Designing Physical Interaction with Impossible Objects Using Binocular Disparity Adjustment and Redirection
Sotaro Yokoi(JP) , Tsubasa Yoshida (JP), Keigo Matsumoto (JP), Takuji Narumi (JP)
Keywords – impossible object, binocular-disparity adjustment, redirection techniques, multimodal interaction
Summary – Interactive Impossible Objects is a VR system that turns classic impossible objects into walkable, touchable experiences. By rendering different 3D models for each eye and using redirection techniques, it preserves the illusion while mapping real objects onto impossible virtual shapes. Users can seamlessly climb an “endless” staircase and interact with impossible objects in VR alongside their physical counterparts.
– ACM SIGGRAPH 2025, Emerging Technologies