2025.10.1 陳麗宇報告 – Interactive Impossible Objects

Interactive Impossible Objects: Designing Physical Interaction with Impossible Objects Using Binocular Disparity Adjustment and Redirection

Sotaro Yokoi(JP) , Tsubasa Yoshida (JP), Keigo Matsumoto (JP), Takuji Narumi (JP)

Keywords – impossible object, binocular-disparity adjustment, redirection techniques, multimodal interaction

Summary – Interactive Impossible Objects is a VR system that turns classic impossible objects into walkable, touchable experiences. By rendering different 3D models for each eye and using redirection techniques, it preserves the illusion while mapping real objects onto impossible virtual shapes. Users can seamlessly climb an “endless” staircase and interact with impossible objects in VR alongside their physical counterparts.

– ACM SIGGRAPH 2025, Emerging Technologies

The image features a 3D rendering of an impossible object resembling an Escher-inspired architectural structure, with staircases and walkways defying gravity, set on a building rooftop. A person is seen walking on the structure, blending reality with surreal design. The inset shows a smaller, similar view in black and white, emphasizing the impossible geometry. Text overlays read "Interactive Impossible Objects" and "Designing Physical Interaction with Impossible Objects Using Binocular Disparity Adjustment and Redirection," indicating a VR interaction demo at SIGGRAPH. The post by Ran / Sotaro Yokoi (@Rander_S) describes stepping into an Escher painting via VR, with no platform watermarks visible.

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