報告者:趙立
報告PPT:PPT
文獻題目:FusePrint: A DIY 2.5D Printing Technique Embracing Everyday Artifacts
文獻作者:Kening Zhu/Alexandru Dancu/Shengdong Zhao
文獻來源:ACM Digital Library/ PAPER
摘要:
FusePrint is a Stereolithography-based 2.5D rapid prototyping technique that allows high-precision fabrication without high-end modeling tools, enabling the mixing of everyday physical artifacts and liquid conductive gels with photo-reactive resin during the printing process, facilitating the creation of 2.5D objects that perfectly fit the existing objects. Based on our polynomial model on 2.5D resin printing, we developed the design interface of FusePrint, which allows users to design the printed shapes using physical objects as references, generates projection patterns, and notifies users when to place the objects in the resin during the printing process. Our workshops suggested that FusePrint is easy to learn and use, provides a greater level of interactivity, and could be useful for a wide range of applications domains including: mechanical fabrication, wearable accessory, toys, interactive systems, etc.

-
近期文章
- 2026.04.22 李鍵報告 – CryoScapes: Landscape Painting with Water, Ice, and AI
- 2026.04.22 王中佾報告 – Rising Rive: A Personal VR Odyssey into Your Shadow: AI-Driven Therapeutic VR Experience: AI-Driven Therapeutic VR Experience
- 2026.04.22 林佩穎報告 – From Sci-Fi Imagination to Everyday Interaction: A Narrative Framework for the Self-Awakening Journey of a Smart Lamp
- 2026.04.22 凌采彣報告 – The Dream of Zhuang Zhou: Entangled Agencies in Multispecies Virtual Reality
- 2026.04.08 林佩穎報告 – Entanglement: an immersive art of an engagement with non-conscious intelligence
- 2026.04.08 李鍵報告 – Eye of Flora: Encountering Nature through the Mixed Reality Lens of Plant-Environment Interactions
- 2026.04.08 王中佾報告-Virtual reality experiences for breathing and relaxation training: The effects of real vs. placebo biofeedback
- 2026.04.08 凌采彣報告 – Rethinking Individual Fairness in Deepfake Detection
- 2026.04.01 林佩穎報告 – Embodied Ink: A Multisensory Reinterpretation of Chinese Calligraphy Through Digital Twins and Immersive Realities
- 2026.04.01 王中佾 報告 – Transcendental Chakra: A Multi-Sensory Meditation Spiritual – Journey to Enhance Self-Awareness Based on VR
- 2026.04.01 李鍵報告 – A Demonstration of YUBI: Your Universal Body Interface Using Finger Force to Full-Body Motion for Avatar Embodiment
- 2026.04.01 凌采彣報告 – RoboSax Melody Slot Machine
- 2026.3.11 王中佾報告-SynCocreate:Fostering Interpersonal Connectedness via Brainwave-Driven Co-creation in VR
- 2026.03.11 林佩穎報告 – The Oracle: Ritual for the Future
- 2026.03.11 李鍵報告 – Abstract Language Model
- 2026.3.11 凌采彣報告 – Guanaquerx
- 2025.12.10 陳昱璋報告—物識流:未來物件糸統的數據流設計
- 2025.12.10 林佩穎報告 – 後跨域創作:分裂連續體
- 2025.12.10 陳麗宇報告 – Alter Nature: Exploring Life in Computational Art
- 2025.12.10 李鍵報告 – 分神—接枝:以資本主義與技術論析虛擬實境藝術的延異空間
- 2025.12.10 凌采彣報告—策展典範的轉移?文化平權趨勢下當代藝術的策展思維與實踐
- 2025.12.10 王中佾報告—感同「身受」: 虛擬實境體現他人經驗對同理心與助人意願的強化效果
- 2025.10.29 林佩穎報告 – reconFIGURE: Confronting Audiences with Digital Doppelgängers
- 2025.10.29 王中佾報告-CineVision: An Interactive Pre-visualization Storyboard System for Director-Cinematographer Collaboration
- 2025.10.29 李鍵報告 – ReCollection: Creating synthetic memories with AI in an interactive art installation
- 2025.10.29 陳麗宇報告 – Generating Multimodal Metaphorical Features for Meme Understanding
- 2025.10.29 陳昱璋報告 – BleacherBot: AI Agent as a Sports Co-Viewing Partner
- 2025.10.29 凌采彣報告 – How Artists Use AI as a Responsive Material for Art Creation
- 2025.10.15 林佩穎報告 She Works, He Works
- 2025.10.15 王中佾 報告 Being in Virtual Worlds: How Interaction, Environment, and Touch Shape Embodiment in Immersive Experiences
- 2025.10.15 李鍵報告 – Algorithmic Miner
- 2025.10.15 陳昱璋報告 – Strategy and Skill Learning for Physics-based Table Tennis Animation
- 2025.10.15 凌采彣報告 – AI Nüshu
- 2025.10.15 陳麗宇報告 – From Virtual to Physical
- 2025.10.1 王中佾報告 – DazzleVR
- 2025.10.1 李鍵報告 – Spread Your Wings
- 2025.10.01 林佩穎報告 Parasitic Finger: Coexistence with Artificial Organism
- 2025.10.1 凌采彣報告 – Public Hand
- 2025.10.01 陳昱璋報告 Blooming Resonant Tea: A Multisensory Dining Experience with Dynamic Visuals and Music
- 2025.10.1 陳麗宇報告 – Interactive Impossible Objects