2019.1105 劉學致報告

報告者:劉學致
報告PPT:http://save.liuxuezhi.net/20191105MarbleMachine.pdf

影片:
文獻題目:MARBLE MACHINE
文獻作者:Martin Molin, Wintergatan(In alphabetical order)
文獻來源:http://archive.aec.at/prix/showmode/52900/

摘要:
Martin Molin (SE), a founding member of Wintergatan (SE), decided in November 2014 to switch gears and embark on a visionary project: to build a programmable Marble Machine. Three days after releasing the *Marble Machine* video, it had been viewed over 10 million times around the world. Wintergatan is a close­knit operation that takes pride in the ability to adapt and invent. The four members of the band all play several instruments, and if a new instrument is needed, one of them figures out how to use it.

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2019.1105 趙立報告

報告者:趙立

報告PPT:PPT

影片:VIDEO

文獻題目:JENNIFER LYN MORONE™ INC

文獻作者:Jennifer Lyn Morone

文獻來源:

Jennifer Lyn Morone / Ars electronica

摘要:

Jennifer Lyn Morone™ Inc is an artwork that exists as a corporation, a person, and a protest. As a multidimensional project, its purpose is to expose the lies and mythology of capitalism by working with the concrete structures that make up the system itself, reflecting many aspects of our society, culture, policies, and economy.
This attempt to reclaim her Self, her identity, and her life captured as data as her property, consequentially also sets her existence on a path to perpetually seek sources of revenue for its shareholders, as is the primary purpose of the existence of corporations.  As the project slowly unfolds, it reveals an unnatural and vacuous business model-lifestyle devoted to the collection, analyzation, and commercialization of data.
Jennifer Lyn Morone, Inc is a merging of art and life through legal and commercial appropriation. It calls into question notions of the Self, ownership, and property in relation to corporate personhood, personal data, and immaterial labor in the digital age of corporate capitalism.

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2019.1008 王新仁報告

報告者:王新仁
報告PPT:https://reurl.cc/xDQ1nz
文獻題目:Melody Slot Machine
文獻作者:

  • Masatoshi HamanakaRIKEN
  • Takayuki NakatsukaWaseda UniversityRIKEN
  • Shigeo MorishimaWaseda Research Institute for Science and Engineering

文獻來源:

http://smc2019.uma.es/articles/D1/D1_02_SMC2019_paper.pdf
https://dl.acm.org/citation.cfm?id=3327985

摘要:
We developed an interactive music system called the “Melody Slot Machine, ” which provides an experience of manipulating a music performance. The melodies used in the system are divided into multiple segments, and each segment has multiple variations of melodies. By turning the dials manually, users can switch the variations of melodies freely. When you pull the slot lever, the melody of all segments rotates, and melody segments are randomly selected. Since the performer displayed in a hologram moves in accordance with the selected variation of melody, users can enjoy the feeling of manipulating the performance.

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2019.1008 廖志唯報告

報告者:廖志唯

報告PPT:https://drive.google.com/file/d/1kwBfUWIOgNcmc4_1OQMpr8RuUTKbo2Sk/view?usp=sharing

影片: https://www.youtube.com/watch?v=u8pw81VbMUU

文獻題目:Space Walk: A Combination of Subtle, Redirected Walking Techniques Integrated With Gameplay and Narration

文獻作者:Eike Langbehn – University of Hamberg / Frank Steinicke – University of Hamberg

文獻來源:

https://s2019.siggraph.org/conference/programs-events/emerging-technologies/

https://dl.acm.org/citation.cfm?id=3327976

https://research.nvidia.com/sites/default/files/pubs/2018-08_Towards-Virtual-Reality/paper_0.pdf

摘要:

Redirected walking (RDW) denotes a collection of techniques for immersive virtual environments (IVEs), in which users are unknowingly guided on paths in the real world that vary from the paths they perceive in the IVE. For this Emerging Technologies exhibit we present a playful virtual reality (VR) experience that introduces a combination of those RDW techniques such as bending gains, rotation gains, and impossible spaces, which are all subtly integrated with the gameplay and narration to perfectly fit the given environment. Those perceptual tricks allow users to explore a virtual space station of 45m2 in a room-scale setup by natural walking only.

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2019.1008 孟昕報告

報告者:孟昕

報告PPT:Active Textile Tailoring——孟昕

文獻題目:Active Textile Tailoring

文獻作者:Lavender Tessmer/Carmel Dunlap/Bjorn Sparrman/Schendy Kernizan/ Jared Laucks/Skylar Tibbits

文獻來源:

https://s2019.siggraph.org/conference/programs-events/emerging-technologies/

https://dl.acm.org/citation.cfm?id=3327995

摘要:

Active Textile Tailoring is a new process for creating smart textiles in which its fibers change shape and structure in response to heat. This adaptive textile can create a new type of sizing customization or aesthetic patterning for the preference of individual customers. This system was developed in collaboration with MIT, Ministry of  Supply, Hills Inc. and Iowa State University with support from the federal non-profit Advanced Functional Fabrics of America (AFFOA).

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2019.1008 劉學致報告

報告者:劉學致

報告PPT:PPT

文獻題目:A Stretch-Sensing Soft Glove for Interactive Hand Pose Estimation

文獻作者:Oliver Glauser/Shihao Wu/Daniele Panozzo/Otmar Hilliges/Olga Sorkine-Hornung

文獻來源:

ACMsiggraph Emerging Technology
https://dl.acm.org/citation.cfm?id=3327975

摘要:

We propose a stretch-sensing soft glove to interactively capture hand poses with high accuracy. A deep network exploiting the spatial sensor layout reconstructs the pose from the embedded capacitive sensors. The emerging technology visitors have the chance to try our new stretch-sensing glove in interactive demos.

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2019.1008 趙立報告

報告者:趙立

報告PPT:PPT

影片:3D Printing-FDM3D Printing-SLA3D Printing-RLP-Products /
3D Printing-RLP-Pneumatic Objects / BMW-Pneumatic Objects

文獻題目:Liquid to Air: Pneumatic Objects

文獻作者:Bjorn Sparrman/Schendy Kernizan/Jared Laucks
/Skylar Tibbits/Christophe Guberan

文獻來源:

ACMsiggraph Emerging Technology
Patrickparrish
Nyartbeat
Selfassemblylab

摘要:

Liquid to Air: Pneumatic Objects, is an exhibition of 3D-printed inflatable works by the Self-Assembly Lab, MIT and Swiss designer Christophe Guberan, exhibited at the Patrick Parrish Gallery in NYC. Using Rapid Liquid Printing, a new process they developed, the Self-Assembly lab has created a way to craft large, customized, dynamic products with complex shapes, internal chambers, intricate surfaces and other unique features. This printing process enables the individualized production of large-scale objects in a matter of minutes, ranging in scale from a vase to a sofa.

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2019.0924 廖志唯報告

報告者:廖志唯

報告PPT:mosaicvirusppt

VIDEO: http://annaridler.com/mosaic-virus

文獻題目:Mosaic Virus

文獻作者:Anna Ridler (UK)

文獻來源:https://calls.ars.electronica.art/prix2019/prixwinner/32178/

文獻摘要:

Drawing historical parallels from “tulip-mania” that swept across Netherlands/Europe in the 1630s to the speculation currently ongoing around crypto-currencies, this video work is generated by an artificial intelligence (AI). It shows a tulip blooming, an updated version of a Dutch still life for the 21st century. The appearance of the tulip is controlled by bitcoin price. “Mosaic” is the name of the virus that causes the stripes in a petal which increased their desirability and helped cause the speculative prices during the time. In this piece, the stripes depend on the value of bitcoin, changing over time to show how the market fluctuates.

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2019.0924 王新仁報告

報告者:王新仁

報告PPT:https://reurl.cc/6gaRlr

文獻題目: Artificial intelligence bot for live voice improvisation
文獻作者:Tomomi Adachi (JP),Marcello Lussana (IT),Andreas Dzialocha (DE)
文獻來源:https://calls.ars.electronica.art/prix2019/prixwinner/33994/
文獻影片連結:

Voices from AI in Experimental Improvisation is the attempt to improvise and interact with a computer software which “learns” about the performers voice and musical behavior. The program behind it, named “tomomibot”, is based on Artificial Intelligence (AI) algorithms and enables the voice-performer and artist Tomomi Adachi (human) to perform with his AI-self–learning over time from Tomomi’s past concerts.

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2019.0924 劉學致報告

報告者:劉學致

報告PPT:PPT

文獻題目:Mother’s Hand Taste (Son-mat)

文獻作者:Jiwon Woo (KR)

文獻來源:PRIX ARS ELECTRONICA 2019 / Mother’s Hand Taste

文獻摘要:

Mother’s Hand Taste (Son-mat) explores the complex relationships between the inheritance of culinary culture, genealogical heritage, microbiology, immigration, and notions of a ‘transient self.’ Through Mother’s Hand Taste (Son-mat) Woo questions that various yeasts living on our hand skin must influence the process of fermentation and the taste of food. The project emphasizes the notion of inheritance, not only to psychological and cultural core, but also to the microbes that inhabit our bodies.

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2019.0924 孟昕報告

報告者:孟昕

報告PPT:PPT

文獻題目:   Labor

文獻作者:Paul Vanouse (US)

文獻來源:https://calls.ars.electronica.art/prix2019/prixwinner/33175/

文獻摘要:

Labor is a dynamic, self-regulating art installation that re-creates the scent of people exerting themselves under stressful conditions. There are, however, no people involved in making the smell—it is created by bacteria propagating in the three bioreactors in the artwork. Each bioreactor incubates a unique species of human skin bacteria responsible for the primary scent of sweating bodies: Staphylococcus epidermidis, Corynebacterium xerosis, and Propionibacterium avidum. As these bacteria metabolize sugars and fats, they create the distinct smells of human exertion, stress, and anxiety. Their scents combine in the central chamber in which a sweatshop icon, a wearer-less white T-shirt, is infused as the scents disseminate out, intensifying throughout the exhibition.

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2019.0924 趙立報告

報告者:趙立

報告PPT:PPT

文獻題目:Muted Situation #22: Muted Tchaikovsky’s 5th

文獻作者:Samson Young (HK)

文獻來源:
PRIX ARS ELECTRONICA 2019  
Samson Young Website

影片:
https://www.youtube.com/watch?v=JUA65hBDJds

文獻摘要:

The artist produced a video and 12-channel sound installation as part of his ongoing series Muted Situations, 2014–ongoing. The series foregrounds the masked moments that take place in our everyday sonic experiences. By consciously ‘muting’ the sonic foreground, the less-commonly noticed layers are revealed. The artist has written a series of short instructional texts describing hypothetical situations, a few of which he has already staged, to draw attention to unnoticed sounds. Numbered from 1 to 22, this expanding set of scenarios range from Muted Dance Party, Muted Non-Violent Protest to Muted Taoist Funeral Ritual of Hell-breaking.

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2019.0103 何宜庭報告

報告者:何宜庭
報告PPT:https://1drv.ms/p/s!AovNDdLvj_mgi0-DtSp7gchOCcyE

文獻題目:Printable Hydroponics: Digital Fabrication of Ecological Systems
文獻作者: Yuichiro Takeuchi Sony Computer Science Laboratories Inc.
文獻來源:2018 ACM International Conference on Interactive Surfaces and Spaces Demo
https://dl.acm.org/citation.cfm?doid=3279778.3279929
繼續閱讀

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2019.0103 盛宜楠報告

報告者:盛宜楠
報告PPT:ZoeMatrope

文獻題目:ZoeMatrope: A System for Physical Material Design
文獻作者:Leo Miyashita(University of Tokyo) Kota Ishihara(PKSHA Technology Inc. ) Yoshihiro Watanabe(University of Tokyo) Masatoshi Ishikawa(University of Tokyo)
文獻來源:SIGGRAPH 2016 Emerging Technologies

文獻摘要:

Realistic materials have recently begun to be rendered in computer graphics. The realistic presentation of materials is essential for confirming color and gloss of a product in rapid prototyping and internet shopping. In addition, it enhances various immersive experiences in art, media, and augmented reality.

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2019.0103 林金童 報告

報告者:林金童
報告PPT:真人身體接觸式量測

文獻題目:真人身體接觸式量測
Measuring Contact With Real Human Bodies
文獻作者:Dinesh K. Pai
文獻來源:Siggraph 2018
文獻摘要:Simulating how the human body deforms in contact with clothing, wearables, and other objects is of central importance to many fields.  However, the tissue material properties needed to accurately simulate real human bodies had been sorely lacking.  We showed that these mechanical properties can be directly measured using a novel hand-held device.  We have developed a complete pipeline for measurement, modelling, parameter estimation, and simulation using the finite element method.  Our unique data may be used to create personalized models of an individual human or of a population. Consequently, our methods may have many potential applications in apparel design, e-commerce, computer animation, and medicine.

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