2021.06.15 翁政弘報告

Topic: Duo Skin: Like a second skin  (PPTPapaer Link)

Author: Cindy Hsin-Liu Kao

Abstract:

  • 微型設備已經變得可穿戴,超越了手錶或戒指的外形功能設備現在可以直接貼在用戶的皮膚上,解鎖更廣闊的畫布, 用於電子產品。
  • 然而,目前製造如此小巧且親膚的設備需要昂貴的材料和主要在醫療領域中找到的設備。
  • 我們展示了 DuoSkin,一種提供快速原型功能的製造工藝以金箔為關鍵材料,直接貼在用戶皮膚上的設備,一種商品材料親膚,堅固耐用,適合日常穿著,製作過程方便用戶。

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2021.06.15 楊元福報告

Topic: AI DJ — A dialog between human and AI through music  ppt

Author: Nao Tokui et al.

Abstract: “AI DJ Project” is a live performance featuring an Artificial Intelligence (AI) DJ playing alongside a human DJ. Utilizing various deep neural networks, the software(AI DJ) selects vinyl records and mixes songs. Playing alternately, each DJ selects one song at a time, embodying a dialogue between the human and AI through music. DJ-ing “Back to Back” serves as a critical investigation into the unique relationship between humans and machines.

In the performance, AI is not a replacement for the human DJ. Instead, it is a partner that can think and play alongside its human counterpart, bringing forth a broader perspective of our relationship to contemporary TechArt.

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專題演講:以科技及藝術的視角漫談人工智慧藝術 (吳中浩教授)


專題演講:以科技及藝術的視角漫談人工智慧藝術 (AI-Arts : a causerie from technology and artistic perspectives)
演講者:吳中浩教授
時間:6月1日晚上6:30PM
遠距視訊演講:https://meet.google.com/txw-kiwk-yig ( Google Meet )

吳中浩教授
美國加州大學IRVINE分校博士 (Information and Computer Science)
研究領域: 設計自動化、大型積體電路之設計方法
相關網站:http://nthucad.cs.nthu.edu.tw/AllenWu/

Dedication+Hard-Working=Success
EDUCATION
· Ph.D. 1992: in Information and Computer Science at the University of California, Irvine.
· M.S. 1985: in Electrical and Computer Engineering at the University of Arizona, Tucson.
· B.S. 1983: in Electronics Engineering at the National Taiwan Institute of Technology, Taipei, Taiwan.
繼續閱讀

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2021.05.18 房元凱報告

Art Title  : Narcissus

Exhibition : SIGGRAPH Asia 2020: Untitled & Untied

Artist  :  Seol Lee

PPT File :http://www.fbilab.org/nthu/aet/seminar/wp-content/uploads/2021/05/書報討論210518_Kai.pdf

– 作品論述 (Art Statement)

Summary

    Sensing the brainwave of an appreciator, creates an interaction that the higher concentration on the reflection on the surface of water, the more blurred observation. That experience reflects the reverse of the Narcissus story and expresses that mirrored image of the participant could not exist as complete subject.

Abstract

    Narcissus was a hunter in Greek mythology who fell in love with his own reflection in the water. Narcissus is the origin of the term narcissism. This artwork , as its name suggests, is based on the myth of Narcissus.

A narcissistic ego that conceals the weakness of the individual, focuses energy only on itself. Everyone has narcissism even if a little. Excessive narcissism causes lots of problems from isolation because fascinating by the perfection of oneself makes relationship with the others closed.
繼續閱讀

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2021.05.18 Tom Lee 報告 Deep Dream Arts of AISIGGRAPH Asia 2019: Deep Dreaming

Deep Dream Arts of AI
SIGGRAPH Asia 2019: Deep Dreaming

Sophia Brueckner: Captured by an Algorithm

  • Captured by an Algorithm is a commemorative plate series that looks at romance novels through the lens of Amazon Kindle’s Popular Highlight algorithm. A passage in a Kindle e-book becomes a Popular Highlight after a certain numb
  • er of people independently highlight the same passage.
  • Popular Highlights are displayed as underlined along with the total number of highlighters. The highlights in romances are not the racy, salacious quotes that one might expect. Instead, they reveal the intense feelings of loneliness, grief, and discontent that are felt by the readers. With all the social technologies available today, it is astonishing to see that so many people feel so lonely. Popular Highlights change based on readers’ interactions with the books and Amazon’s adjustments to the algorithm. These poignant examples of shared vulnerability are preserved on porcelain commemorative plates. Photoshop’s Photomerge algorithm, intended to stitch together photos into panoramas, is instead applied to scans of romance novel covers. Because the covers are so similar, the algorithm finds areas that it believes should overlap producing dreamy, hybrid landscapes. Each plate features one of these landscapes as well as a Popular Highlight from a romance novel.
  • The nature of these highlights suggests they are not serving as bookmarks for readers to return to later. They are not the type of quotes people share on Goodreads to look smart or well read. When a reader highlights one of these Popular Highlights, it is as if they are saying “I understand” or “me too!” They can take comfort in knowing that they are one of many feeling the same way. Over seventy thousand individual acts of highlighting were used to determine the content for this work. This project draws attention to an existing example of collective social support to change society’s vision for the future of social technologies.科技藝術簡報 Deep Dream-20210518
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2021.05.18 田子平報告

報告者:田子平
報告PPT:連結
文獻題目:AFTERLIFE 網路來生 : ev20fi

文獻作者:Naxs corp. & Meuko! Meuko!

文獻來源:https://fb.watch/5yrA-Cnbf1/

原文摘要:

An Online Multiplayer Experience for the Networked Afterlives.
AFTERLIFE網路來生 is an online MMO game, an experimental space, and a curatorial project as part of @UNSOUND 2020. Inspired by reincarnation and the space-time structure from Buddhism tradition, the special 6 hour and 30 minutes long live program includes a showcase of Taiwanese experimental artists, a pan-Asian showcase DJs and producers, and a video screening.
Initiated by Taiwan-based new-media art group NAXS Corp and co-curated with experimental music producer Meuko! Meuko!, AFTERLIFE is an experiment to open an interspace between post-human myths and animism cosmology, to reinvestigate the life, death and rebirth of our digital bodies.
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2021.05.18 趙佳禾報告

作品名稱:facebook

藝術家:Ping Lim

PPT:Facebook-a facial recognition book that traces your identity

Facebook-a facial recognition book that traces your identity

作品資料出處:http://hellohandson.com/work/facebook/

作品論述:

The Premise
With the proliferation of social networks and data tracking, the wisdom of computer algorithms and surveillance mobs has been elevated over the locked-in immortality of individuals. Tracking your data with face recognition, this interactive medium invites you to become a real-time protagonist of the story.

The Idea
As you browse through the interactive book for the first time, the camera uses facial recognition to pair your profile with data tracked through search engines. The book draws a back-end algorithm and fills in the blank of the narrative with your name, age, gender, location and birth date. As the story unfolds with each turn of a page, you realize that this is a story about you.

Enabling Technology
Converting Rekognition API data on Processing, two sketches had to be run to first trace the user’s face profile, followed by projecting their data into the narrative plot. Client to Server communication was used on the two processing sketches.

The Final Product
The first web camera tracks the user flipping the book by using nyar4psg markers. The second web camera traces their face and with facial recognition, pulls their data pre-stored and projects it into the book – injecting the user into the narrative plot.

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2021/05/18 林士智 穿戴裝置報告 Smart wearable devices in cardiovascular care: where we are and how to move forward

報告者:林士智
報告PPT:WEARABLE
文獻題目: Smart wearable devices in cardiovascular care: where we are and how to move forward

文獻作者:Karim Bayoumy, Mohammed Gaber, Abdallah Elshafeey, Omar Mhaimeed, Elizabeth H. Dineen, Francoise A. Marvel, Seth S. Martin, Evan D. Muse, Mintu P. Turakhia, Khaldoun G. Tarakji & Mohamed B. Elshazly
文獻來源: nature review

原文摘要:

Technological innovations reach deeply into our daily lives and an emerging trend supports the use of commercial smart wearable devices to manage health. In the era of remote, decentralized and increasingly personalized patient care, catalysed by the COVID-19 pandemic, the cardiovascular community must familiarize itself with the wearable technologies on the market and their wide range of clinical applications. In this Review, we highlight the basic engineering principles of common wearable sensors and where they can be error-prone. We also examine the role of these devices in the remote screening and diagnosis of common cardiovascular diseases, such as arrhythmias, and in the management of patients with established cardiovascular conditions, for example, heart failure. To date, challenges such as device accuracy, clinical validity, a lack of standardized regulatory policies and concerns for patient privacy are still hindering the widespread adoption of smart wearable technologies in clinical practice. We present several recommendations to navigate these challenges and propose a simple and practical ‘ABCD’ guide for clinicians, personalized to their specific practice needs, to accelerate the integration of these devices into the clinical workflow for optimal patient care.

中文摘要:

技術創新深入到我們的日常生活和新興趨勢,支持使用商業智慧穿戴設備來管理健康。在COVID-19大流行的催化下,在遠端、分散和日益個性化的患者護理時代,心血管病患者必須開始熟悉市場上的可穿戴技術及其廣泛的臨床應用。在這篇評論中,我們重點介紹了現行可穿戴傳感器的基本工程原理以及其容易出錯的地方。還檢查了這些設備在遠端篩檢和診斷常見的心血管疾病(如心律不整)以及在已知的心血管疾病(例如心力衰竭)患者的管理上發揮作用。迄今為止,諸如設備準確性、臨床有效性、缺乏標準化的監管政策,以及對患者隱私的擔憂等挑戰,至今仍然阻礙了智慧穿戴技術在臨床實物上的廣泛採用。此篇提出了一些應對這些挑戰的建議,並為臨床醫生提供了一個簡單實用的“ ABCD”指南,根據他們的特定實務需求進行個人化設置,以加速將這些設備整合到臨床實務工作流程中,來實現最佳的患者護理。

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2021.05.18 廖志唯報告

報告者:廖志唯
報告PPT:PPT
文獻題目:Anomy, for U.S. and Mexican News

文獻作者:Patrick Monte & Brian Questa
文獻來源:ISEA 2019 Archive

原文摘要:

Anomy, for U.S.and Mexican News uses news media RSS feeds in real time in combination with data sanitization and sound synthesis algorithms in order to create visual displacement and generate a non-linear musical score. Through immersion, adjacency, perpetuity, uncertainty, and content in real time, it offers a contemplative experience with mass media, censorship, and language in contemporary society. Information containing the letter “e” in news briefs from eleven different sources in English and Spanish will be redacted—each triggering a musical note. Inspired by lipogrammatic literature and concrete poetry, this piece uses the lipogram to call attention to subjectivity and control in mainstream news media. The result is both a rhythmically diverse sound piece and a visual document that continuously evolves along with the flow of information published by Mexican and American news outlets.

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2021.05.18 陳信甫報告

Topic : iSphere

Source : https://plastique-fantastique.de/iSphere

Author:  Plastique  Fantastique

Report : iSphere

Plastique Fantastique is an art group which samples the performative possibilities of urban environments. Established in Berlin in 1999, Plastique Fantastique is influenced by the unique circumstances that made the city a laboratory for temporary spaces and investigates alternative, adaptable, low energy spaces for temporary and ephemeral activities.

The transparent, lightweight and mobile installations relate to the notion of activating, creating and sharing public space and involving citizens in creative processes. They are in many ways the simplest of structures – a skin that separates but also connects, that breathes new life into the city and makes the invisible visible.

The Coronavirus is changing our relation to each other and affecting our perception of reality. In this time of lockdown, we wonder about the mutation of our social life and the effects of the deprivation of physical touch. iSphere represents the art installations of Plastique Fantastique on a smaller scale and the perspective into the post-pandemic world, beyond 2020.

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2021年5月18日 林甫珊 報告

科技藝術書報討論/ Ars Electronica

2020年突破性的社交通訊技術

摘要

日本電信巨頭NTT(日本電報和電話)正在與Ars Electronica Futurelab合作,在2020年設計出具有令人興奮的新通信的技術

在2016年音樂節的前期準備中,雙方共同開發了兩個試點項目,除了在2016年Ars電子音樂節上的非凡體驗外,這無異。“通配符+”和“變形燈”已經指向NTT想要以有趣的方式向東京周圍的遊客展示的方向。

2020年東京奧運會的測試氣球在林茨中央車站的PostCity的房間和走廊中升起,其形式為兩個與Ars Electronica音樂節的展覽場景無縫融合的項目。“變形燈”技術在幾個地方都被表示為路標和地名標誌,任何仔細觀察的人都可能會相信沒有相應信息的錯覺。入口處有一個巨大的“輻射原子”標誌,“野生卡牌+項目”在其下方設有展覽區,這要歸功於動畫字母,乍一看令人眼前一亮。Wild Card +是一款應用程序,只需按住一下它,就可以通過它在手機上獲取有關大多數展品的信息,該應用程序可以輕鬆地向東京的參觀者展示。

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2021.04.20 王聖銘 Report: Supporting the Sense of Unity between Remote Audiences in VR-Based Remote Live Music Support System KSA2

Report: Link

Topic: Supporting the Sense of Unity between Remote Audiences in VR-Based Remote Live Music Support System KSA2

The Type of Topic: Wearable technology

Author: Tatsuyoshi KANEKO, Hiroyuki TARUMI et al.

Reference: https://doi.org/10.1109/AIVR.2018.00025

Abstract:

We are developing a system to support remote audiences of live music shows. At live shows of rock or popular music, audiences take actions responding to the music. This is a style of nonverbal communication between audiences to share emotion. The “sense of unity”, which is often mentioned among music players and audiences, is a key of successful live performance. This research tries to enable remote audiences to exchange nonverbal communication with body actions between them in a VR environment. We have developed a prototype system and conducted evaluation sessions. Most of the participants of the sessions felt the sense of unity.

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2021.4.20 趙佳禾報告

主題:Sougwen Chung’s work in the field of human-machine collaboration

藝術家:Sougwen Chung

PPT:Sougwen Chung

(內嵌視頻ppt連結:https://drive.google.com/file/d/1U4Z-GqOy2QozuOp7PPApxhkVr43a_zhp/view?usp=sharing)

報告內容簡介:

愫君是加拿大华裔艺术家,目前居住在纽约。她的创作涵盖装置、雕塑、绘画和行为艺术,探索分别由人手和机器创作的痕迹图画,是人机协作艺术领域的先驱。她曾是MIT Media Lab的研究员,2018年,她与New Museum(在纽约曼哈顿的新當代藝術博物館)和Bell Labs(貝爾實驗室)合作成为首位驻场艺术家。

她的人機共創創作緣起於一個機器實驗, 機器名字叫Drawing Operations Unit: Generation 1,簡稱「道格」(D.O.U.G.)。doug經歷了三代,在初代「道格」之前, 愫君對製造機器人一無所知。 她參照了一些開源的機械臂設計,編成了一個系統,讓機械臂實現匹配手勢,並實時模仿。創作方式是:愫君畫,機械臂模仿。初代的「道格」在計算機模擬中,它的模仿是精準完美的,但到了現實世界,它會滑動,會卡頓,會晃動,並沒有完美地模仿愫君的線條。於是愫君不得不應和它的線條進行創作。愫君認為,初代「道格」狀態的不完美,讓作品更加有趣,她與機器不斷實時地熟悉彼此。人與機器共同的、固有的失誤,這種不完美成就了人機交流之美。

愫君想要繼續探索這個想法,於是有了第二代「道格」。但她的方式不是放大機器的失誤,而是設計能夠以意料之外的方式回應她的筆畫的系統。所以,她運用一個視覺算法來提取她二十多年來的數字和實體繪畫中的視覺樣本信息,以此訓練了一個神經網絡。視覺樣本由專門的軟體處理,導入標記給人工智能系統。當她與道格二代互動時,她感受到道格在实时交互创作中,呼應了她過去人生幾十年的作品。 她說:輸入的數據僅來源於她, 輸出的結果卻遠超於她。她進一步想,也許未來的人類創作不在於作品本身, 而在於人機共同探索藝術的方式。

在第三代道格中,她想要繼續放大人機合作的想法。在幾個月裡,她和團隊製造出了 20 個定製的機器人。受到史丹佛大學李飛飛教授的一句話:「要想教機器如何思考, 先要教它如何看見。」 啟發,她想起過去幾十年的紐約生活,城市上空的攝像頭一直俯視著她。她開始思考機器對人們的凝視。希望讓這些攝像頭指導她的機器人如何去觀看。她和貝爾實驗室合作,從網路上的公眾攝影機拍的影片,收集城市中的各類運動軌跡,比如人行道上的行人,車道上的轎車、計程車…他們基於一種叫「光流法」的技術,訓練了一個視覺算法,來分析收集到的人流密度,都市中軌跡的方向和速度。系統從海量的位置數據中提取出這些參數,機器人就依靠這些數據來作畫。

資料來源:

藝術家個人網站:https://sougwen.com/info

藝術家採訪與演講:https://www.youtube.com/watch?v=YUVgGxS4u7M、https://www.ted.com/talks/sougwen_chung_why_i_draw_with_robots/transcript#t-420619

 

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2021/04/20 林甫珊 報告

因COVID 19 創作的藝術品
主題:[ Tears for the sea]
藝術家:Kasia Molga
文章出處: https://ars.electronica.art/aeblog/de/2020/10/22/tears-for-the-sea/

報告: http://www.fbilab.org/nthu/aet/seminar/wp-content/uploads/2021/04/COVID-19-藝術品.pdf

[Tears for the sea]
Which topics are important to you (and why)?
Kasia Molga: The big central topic that is always present in my work are the relationships between human and “non-human” makers, which can be made more and more visible through various technological approaches.
By “non-human” Makers I mean other than human inhabitants of this earth – organisms, other animals, processes or organic forms of intelligence that make up life on this planet. And by “relationships” I mean the way in which we are all naturally and inextricably linked and how we together influence the course of things and events in our biosphere, which ultimately affects us all and everything.
While the subject of the environment has always been present in my work – or actually in my life – exploring this relationship that we have with so-called “nature” has been one of the most pressing issues in my opinion for at least three decades. That’s why I focus on these different technological approaches, look at them critically, and try to move people out of this center. Only in this way can the presence and voices of these “non-human” makers be strengthened and connection points found at the same time.
What projects are you currently working on?
Kasia Molga: There are only a few things I’m currently working on: “How to Make an Ocean”, that’s my current EMAP / EMARE residency project at Ars Electronica. At the same time, I’m working with my colleague Robin Rimbaud aka Scanner on various types of our project “ By the Code of Soil ” – which was originally a computer virus released a year ago – in collaboration with the GROW observatory as part of the STARTS EU residency .

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2021.04.20 廖志唯報告

報告者:廖志唯
報告PPT:https://drive.google.com/file/d/1O21TPIIndCEeGFYYJUiYMSUIE0QJEc2_/view?usp=sharing
文獻題目:Body RemiXer : Extending Bodies to Stimulate Social Connection in an Immersive Installation

文獻作者:John Desnoyers-Stewart, Ekaterina R. Stepanova, Bernhard E. Riecke and Patrick Pennefather
文獻來源:https://dl.acm.org/doi/epdf/10.1145/3386567.3388569
原文摘要:

Body RemiXer is a mixed reality installation that connects immersants across the virtual/actual divide through emergent tactility and abstract embodiment. Using a virtual reality headset, Kinect and projections, the installation explores the potential of immersive technology to create copresent experiences that foster intercorporeal relationships between immersants wearing a headset and those using the projections. Immersants’ bodies are at the center of the installation, activated as a site for social exchange. Body RemiXer has been exhibited at an art festival and at several smaller events. The authors’ observations during these exhibits reveal Body RemiXer’s capacity to disrupt social norms and stimulate new connections.

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