2022.5.10 陳思豪報告: All One Needs to Know about Metaverse

Topic: All One Needs to Know about Metaverse:
A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda (2021)

Authors: Lee, L. H., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., … & Hui, P.

Abstract: Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, virtual 3D worlds (e.g., VR Chat), augmented reality applications (e.g., Pokemon Go), and Non-Fungible Token Games (e.g., Upland). Such virtual environments, albeit non-perpetual and unconnected, have bought us various degrees of digital transformation. The term `metaverse’ has been coined to further facilitate the digital transformation in every aspect of our physical lives. At the core of the metaverse stands the vision of an immersive Internet as a gigantic, unified, persistent, and shared realm. While the metaverse may seem futuristic, catalysed by emerging technologies such as Extended Reality, 5G, and Artificial Intelligence, the digital `big bang’ of our cyberspace is not far away. This survey paper presents the first effort to offer a comprehensive framework that examines the latest metaverse development under the dimensions of state-of-the-art technologies and metaverse ecosystems, and illustrates the possibility of the digital `big bang’. First, technologies are the enablers that drive the transition from the current Internet to the metaverse.

Keyword: Metaverse, Immersive Internet, Augmented/Virtual Reality, Avatars, Artificial Intelligence, Digital Twins, Networking and Edge Computing, Virtual Economy, Privacy and Social Acceptability.

Class Presentation

Paper Source: https://arxiv.org/abs/2110.05352

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