林巖報告:Reverse Pass-Through VR

Abstract:

Reverse-through VR.

“We introduce reverse pass-through VR, wherein a three-dimensional view of the wearer’s eyes is presented to multiple outside viewers in a perspective-correct manner, with a prototype headset containing a world-facing light field display. ”

“A three-dimensional view of the wearer’s eye is presented to multiple outside viewers.”

This prototype of the display with the natural eye usage method connects the real world to the visual world through display devices with the eye image with some social behavior requirements.

Art Website

Class Representation: Emergy_tech2021

 

本篇發表於 110下學期 並標籤為 , 。將永久鏈結加入書籤。