2021.11.30 古士宏報告

主題:《基於視覺之意識遞延科技藝術創作論述》
Vision-based Consciousness Transmit and Extend Techno Art Creation

作者:黃浩旻

摘要:
In the context start with the observation of the relationship between humans and technology. Can consciousness be carried by technology to receive and control information in the real world? To clarify this issue, need to research in the fields of knowledge, such as philosophy, psychology, biology, futurology, etc. This context as the main theme to create, and analyze the experience process to clarify, analyze the meaning and logic of the results of the work.

Researcher has not received art-related training before entering the institute, so he needs to complete a process of clarifying art first. During the study and creation processed, gradually established the researcher understanding of the artistry and creation, and cultivated the habit of exploring the nature of things.

Researcher tried to use the electronic control method which learned from the university as one of the creative methods, and began to try to use the previously familiar power device as a medium, and examine my own experience to develop the main axis of the work. In this research, two works related to the theme will be selected for discussion and research. In the first work, “Lapse” observing the process of communication between two machines that are similar to cellular automata and explore the differences in behavior between machines and biological behaviors, and whether there is substitution between the two. The extension of substitution brings about Impact. In the second piece of ” The PetriDish “, researcher started to shift attention to own opinion of the world, which is like a virtual theory view and theorized this hypothesis into creation. by experience this in interactive installation creation. It does not intentionally produce other issues that can be considered, which is the relationship between consciousness and the body, which extends to reflection on the nature of the world.

關鍵字:Consciousness, Human Augmentation, Interactive Art, Installation Art, Virtual Reality.

報告:LINK

本篇發表於 110上學期。將永久鏈結加入書籤。